F1 Challenge 99-02 Tracks
Browse the top f1 challenge 99-02 tracks to find new music and discover artists. Listen online to f1 challenge 99-02 music for free at Last.fm. Pinerolo (2 versions) by Edoardo Bottin, converted for F1 Challenge '99-'02 by Teji Kohri and. EXTRA: Jalnervion's tracks (some of them in progress). I don't have F1 Challenge 99-02 on my PC (I do have it on PS2), but I do. Solid AI, lots of tuning options, nice looking tracks, and weather that.
F1 Challenge '99-'02 allows players to begin as a rookie driver, earn licenses, compete for cars, join a team, develop racing skills, and race for the world championship. Users can create their own racer -- customizing items like helmets -- or choose from established Formula One stars. Redesigned F1 gameplay includes improved AI, realistic accidents, and option screens available during a race for car adjustments. Players will receive real-time feedback from their chief mechanic and team boss during a race.
F1 Challenge '99-'02 crams a lot of sim nirvana into a sleek package. As its name implies, it flaunts four seasons of Formula One racing, including the drivers, cars, and tracks from 1999 to 2002. Therein lies the first caveat: You can emulate dozens of drivers and race tons of tracks, and you can play through an entire season for points, but the game lacks an ongoing 'career' mode -- don't get it confused with EA's upcoming F1 Career Challenge for PlayStation 2. It's not a big loss, though, because there's still plenty to do.
Although it's a driving game, F1 Challenge '99-'02 is closer to Microsoft Flight Simulator than it is to arcade driving ditties like Midtown Madness. It offers a staggering amount of adjustable options to help noobs and satisfy grognards -- everything from breaking aid in the turns, a fully automatic transmission, and clutch assistance to a plain-old insane amount of vehicle adjustments. The only way to ultimately master this game is to practice. In fact, several practice runs are built-in before each race; you can skip them if you wish, but it's foolhardy to attempt a race without intimately knowing the track.
Realistically, the pavement on most of the tracks is streaked dark along the optimal line, giving you a clue of where your vehicle should be at any given point. Little touches like that round out an outstanding graphics engine. The look of the game is darn near photorealistic; the cars and tracks are beautifully modeled down to the tiniest detail. Paired with these eye-popping graphics is ear-popping audio. The engine sounds come from real recordings of F1 cars, so it's not surprising that they sound accurate. The audio includes Doppler effects, which you can hear best from a stationary, trackside point of view.
The game overflows with realism, right down to ad space 'purchased' by real companies. You might see a bridge over the track adorned with the Michelin man, the Bridgestone logo on the tires on your car, a Toyota billboard, or some other advertisement. Sure, it reeks of as much commercialism as a Tomb Raider movie, but in doing so it makes for a very lifelike experience.
Your car is as responsive as you'd expect an F1 roadster to be. We tested it with both a Saitek Cyborg 3D Gold joystick and a Thrustmaster NASCAR Pro Force Feedback driving wheel. While keyboard controls are also offered, the only way to get the most out of this game is to employ a good driving wheel -- a force feedback model if possible. The game makes excellent use of forces, from momentum changes while rounding corners to vibrations when you slip off the track and cruise over grass or gravel.
It's easy to slide off the track. The physics model in F1 Challenge '99-'02 is obviously the product of tender lovin' care and endless testing. Screaming down the straightaways emotes a breathtaking sense of speed. Learning how to take the turns is tricky, and it's easy to spin out if you wait too long to downshift or hit the brakes. On that note, the damage model has to be inspired by actual, gut wrenching crashes. There's an option for invulnerability, but with it your disabled vehicle explosively hemorrhages parts if you hit a wall or wrap it up with another racer.
Tearing up the track is only one component of a successful race. You're also encouraged to come up with a strategy concerning how many pit stops you'll make and what will be done during each one. During long races you'll need fuel and tire changes to keep up the pace. Tires do wear, and there's a noticeable difference in the handling of a car with cold tires versus race-temperature tires.
Full of caring touches and a microscope-like attention to detail, F1 Challenge '99-'02 is the ultimate thinking person's open-wheel racing sim. It's too bad that EA's not planning any successors, but with a full four seasons worth of racing, this sim might have the stuff to keep you on the track until another publisher picks up an F1 license.
People who downloaded F1 Challenge '99-'02 have also downloaded:
F1 2002, Grand Prix 4, F1 2001, F1 Racing Championship, F1 Championship Season 2000, F1 Manager 2000, F1 2000, Grand Prix Legends
EA Sports F1 series | |
---|---|
Genre(s) | Sim racing |
Developer(s) | Image Space Incorporated Visual Science |
Publisher(s) | EA Sports |
Platform(s) | Windows, Macintosh, PlayStation, PlayStation 2, Xbox, GameCube, Game Boy Advance |
Original release | 2000 |
The EA Sports F1 games were a series of racing simulation videogames based on Formula One motorsport. Six games were released between 2000 and 2003. They were published by Electronic Arts although unlike many other sports covered under the EA Sports banner, were not developed in-house. They were instead developed by Image Space Incorporated on the PC, a company who would later go on to make rFactor using an updated version of the engine produced for this series, and Visual Science, who handled the console versions.
Gameplay[edit]
The Formula One games have a variety of 'driving aids' options that can be tailored to the users' own tastes. Thus, in terms of car handling, the game can play either as an arcade racer or a driving simulation. The game also has a bunch of hidden options. Any experimented user could activate these and optimize vehicle physics for a better racing simulation experience.
F1 Challenge '99-'02[edit]
After losing the official F1 license from Formula One Administration Ltd. to a multi-year exclusive licensing contract between FOA and Sony Computer Entertainment Europe (publishers of the competing Formula One series on PlayStation/PlayStation 2) in late 2002 that became active starting from the 2003 season thus barring any developer, EA included, to make a game centered around these later seasons, the decision was made to produce one final game using the four seasons that EA Sports had previously licensed.
Because of the progressing potential of the game engine, several assets were re-imagined in order to make them more realistic than ever before as well as making the game more adaptable for less powerful PCs. The car models and associated textures were rebuilt from scratch, whilst the physics engine was significantly improved over prior releases to provide a simulation that was critically lauded. In order to provide a more authentic simulation, every track received minor changes for each season covered, including sponsor boards (barring tobacco and alcohol advertising) as well as external visual changes.
The modding capabilities of F1C, as it is occasionally referred to by its dedicated modding community, are extensive and since the game's release in 2003, has gone on to cover many different seasons of Formula One racing, as well as being able to simulate racing series outside of Formula One such as Le Mans Prototypes and NASCAR, among many others. This is due in part to the use of simple text files for several important game asset parameters such as the physics, cars, drivers, and tracks which has allowed the game to flourish on various online communities long since its release.
F1 Challenge 99 02 Mods
F1 2002 was a nominee for PC Gamer US's '2002 Best Racing Game' award, which ultimately went to NASCAR Racing 2002 Season.[1]
The editors of Computer Gaming World nominated F1 Challenge for their 2003 'Racing Game of the Year' award, which ultimately went to Need for Speed: Underground.[2] It was also a nominee for PC Gamer US's 2003 'Best Racing Game' award, but lost to NASCAR Racing 2003 Season. The magazine's editors called F1 Challenge 'the PC's most rewarding open-wheel driving experience since Grand Prix: Legends.[3]
F1 Career Challenge[edit]
F1 Career Challenge | |
---|---|
Developer(s) | Image Space Incorporated Visual Science |
Publisher(s) | EA Sports |
Designer(s) | Image Space Incorporated |
Platform(s) | Xbox, PlayStation 2, GameCube |
Release | Mid 2003 |
Genre(s) | Sim racing |
Mode(s) | Multiplayer single-player |
Madlib beat konducta 5-6. F1 Career Challenge is the console version of F1 Challenge '99-'02. It is the first F1 game which has a career mode. It is based on four seasons: the 1999 Formula One season, the 2000 Formula One season, the 2001 Formula One season and the 2002 Formula One season.
Titles[edit]
- EA Sports F1 2000, released early 2000 on PC and PS
- F1 Championship Season 2000, released late 2000 on PC, PS, PS2, Macintosh, and Game Boy Color
- F1 Manager, released late 2000 on PC. Based on the 1999 Formula One Season
- EA Sports F1 2001, released late 2001 on PC, PS2 and Xbox
- EA Sports F1 2002, released mid-2002 on PC, PS2, Xbox, GameCube and GBA
- F1 Challenge '99-'02, released mid-2003 on PC. Released as F1 Career Challenge on PS2, Xbox and GameCube
- F1 Career Challenge, released in mid-2003, the console version of F1 Challenge '99-'02
References[edit]
- ^Staff (March 2003). 'The Ninth Annual PC Gamer Awards'. PC Gamer US. 10 (3): 48–50, 54, 58, 60, 66, 68, 70.
- ^Editors of CGW (March 2004). 'Computer Gaming World's 2003 Games of the Year'. Computer Gaming World (236): 57–60, 62–69.CS1 maint: Extra text: authors list (link)
- ^Staff (March 2004). 'The 10th Annual PC Gamer Awards'. PC Gamer US. 11 (3): 38–40, 42, 44, 45.
External links[edit]
- F1 series at Curlie
- EA Sports F1 series at MobyGames
- F1 Challenge '99-'02 review at GameSpy